CS:GO Retakes Mod Plugin

CS:GO Retakes Mod Plugin

This is a CS:GO Sourcemod plugin that creates a competitive-minded gamemode called retakes. The idea is that the T players spawn in a bombsite with the bomb, while the CT spawn on rotation routes and try to retake the site and defuse the bomb.

Note that this plugin is currently in beta.

Installation

Requirements

Only Sourcemod 1.7 or later is supported. Releases are compiled using the 1.7.2 compiler and will not work on a server using a sourcemod version earlier than 1.7.

Instructions

Download the archive and extract the files to the game server. From the download, you should have installed the following (to the csgo directory):

  • addons/sourcemod/plugins/retakes.smx
  • addons/sourcemod/translations
  • cfg/sourcemod/retakes

Configuration

The file cfg/sourcemod/retakes/retakes.cfg will be autogenerated when the plugin is first run and you can tweak it if you wish.

You may also tweak the values in cfg/sourcemod/retakes/retakes_game.cfg, which is executed by the plugin each map start.

Here are a few important cvars that are in cfg/sourcemod/retakes/retakes.cfg:

  • sm_retakes_maxplayers: maximum number of players allowed in the game at once
  • sm_retakes_ratio_constant: what percentage of players go on the T team

You can enable optional addon plugins for more features

 

Building

The build process is managed by my smbuilder project. You can still compile retakes.sp without it in the normal fashion, however.

To compile, you will need:

You should make sure you have a relatively recent version of smlib – some changes were made to accommodate sourcemod 1.7 changes. The plugin is currently compiled against sourcemod 1.7.1.

 

Creating and Editing Spawns

Edit mode can be launched by using the sm_edit command (!edit in chat), which requires the map-change admin flag. Doing this brings up the edit menu which makes it easy to modify spawns.

Here is how to operate the spawn editor via commands:

  • use sm_edit to launch into edit mode, this makes more spawn-editing commands avaliable (you shouldn’t do this on a live, public server). Example: !edit in chat on a map whose spawns you want to edit
  • use sm_new to create a new spawn. Example: !new ct a in chat will create a new CT spawn for bombsite A where you are standing.
  • use sm_show to show the spawns for a site. Example: !show a in chat will show all spawns for bombsite A.
  • use sm_delete to delete the nearest spawn. Example: !deletespawn in chat.
  • use sm_goto to go to a spawn. Spawns are indexed from 0 upwards. Example: !goto 10 to go to spawn 10.
  • use sm_iteratespawns to fake sm_goto commands every few seconds to visit every spawn in the map.
  • use sm_deletemapspawns to delete all spawns for the current map

Note: the plugin automatically saves the changed spawns on map ends to a file in addons/sourcemod/configs/retakes.

 

Addon plugins

The following plugins are optional and disabled by default. To enable them move them up from the addons/sourcemod/plugins/disabled directory to addons/sourcemod/plugins.

retakes_sitepicker

This plugin adds a simple admin command sm_site to let an admin pick between bombsites being used. For example, then can type: “!site a” or “!site any”.

retakes_standardallocator

This plugin provides a simple sm_guns (!guns in chat) command that lets users choose between regular and silenced M4’s and whether they want to ever recieve an AWP. It also randomly gives out a small amount of grenades.

retakes_pistolallocator

This plugin is an alternative to retakes_standardallocator (meaning: you shouldn’t use both of these plugins, just one!) that makes every round a pistol round and lets players choose which pistol they have.

[button url=”https://github.com/splewis/csgo-retakes/archive/master.zip”]Download[/button]

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